FocoGos Studio Logo

Barcelona-based 2 person indie studio working on PSYCHOTA - first person survival horror with fantasy twist

PSYCHOTA

We are working really hard on PSYCHOTA which is FocoGos debut title. As of now it's still quite early in the development but we can already share some core principles on which we are building the game.

Story of Roro

You play as Roro, a young woman who enters her own psyche — a frozen, lightless taiga — to confront the fear and sadness consuming her.

Systemic Gameplay

We are building the game world as a coherent ecosystem, in which game mechanics and creature behaviors make sense in the logic of the world and can be observed and learned in order to overcome game challenges.

Stealth

Killing everything in your wake will not be an option — you will need to be smart about how and which enemies you engage, avoiding combat through stealth when possible, driven by scarce resources and enemies too tough to tackle in an honest fight.

Roru — PSYCHOTA protagonist

If that sounds like your cup of tea and you are curious about surviving Roro's inner-world, make sure to subscribe to FocoGos newsletter and get development updates to your email!

The Team

Dmitrii — Technical Director

Dmitrii

Technical Director

Quit safety of AAA industry to make his dream game. Designer and coder hybrid who likes to swear at his PC a lot to cope with unending fun which is game development.

Paula — Art Director

Paula

Art Director

Loves nature, animals and weirdness. You can see it a lot in PSYCHOTA concepts.

Leia — Design Director

Leia

Design Director

Strong believer in organic exploration and player agency. According to Leia best mechanics are driven by primal instincts. The best designs come to her after a good walk.